The overall concept was really cool here, liked the idea of a 3D pseudo “where is waldo” game! Textures were varied and the visuals carried the game. There are a few little things keeping it down, that I would surely come back if I wanted to expand it more or release it in an “offical” matter.
Sound balance is way to off in the sense of everything being way too loud.
Some color combination are almost impossible to see and differentiate.
Beans can overlap each other on the same Z layer, so you cannot see the end of it to know if there is an actual texture on it.
The jar in my opinion is way to “deep” in the z level, I’d go for a much smaller depth there around 4-5 layers at max.
Other than these, it is a really solid entry! Well done!
Incredible. But one small flaw- it is possible for the target given to be just tantalizingly, soul-crushingly out of reach, merely one or two pixels too far below the grasp of the Y-range listed upon the iconic and lovingly crafted JPS for the player to properly obtain, and so the most crucial component of this intricate design is left ever-so-slightly incomplete by the smallest of margins. Although the rest of this work is stellar, for this unresolved shortcoming I can only award it a 9.6/10.
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The overall concept was really cool here, liked the idea of a 3D pseudo “where is waldo” game! Textures were varied and the visuals carried the game. There are a few little things keeping it down, that I would surely come back if I wanted to expand it more or release it in an “offical” matter.
Sound balance is way to off in the sense of everything being way too loud. Some color combination are almost impossible to see and differentiate. Beans can overlap each other on the same Z layer, so you cannot see the end of it to know if there is an actual texture on it. The jar in my opinion is way to “deep” in the z level, I’d go for a much smaller depth there around 4-5 layers at max.
Other than these, it is a really solid entry! Well done!
Incredible. But one small flaw- it is possible for the target given to be just tantalizingly, soul-crushingly out of reach, merely one or two pixels too far below the grasp of the Y-range listed upon the iconic and lovingly crafted JPS for the player to properly obtain, and so the most crucial component of this intricate design is left ever-so-slightly incomplete by the smallest of margins. Although the rest of this work is stellar, for this unresolved shortcoming I can only award it a 9.6/10.
Gameplay and Philosophy ;)
This is hilarious
i am deeply enticed but also hopeless in my efforts... the bawss can have a million beans and it could not satisfy him...
Truly says much about the human condition